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LootWise

How the LootWise Score works

What the LootWise Score rewards and in what order — locker, rarity, extras, seller trust, price — the golden examples every version must get right, and why the exact weights stay ours. No pay-for-placement, ever.

5 min readby the LootWise team

Every account on LootWise wears a gold badge with a number from 0 to 100. That number decides the default ranking of every search on the site, so you deserve to know what it rewards, what it ignores, and what it can never be swayed by. This page is that explanation. Two promises up front:

The score is never for sale. No marketplace or seller can pay to move an account up. There is no sponsored placement anywhere on LootWise, and there never will be.

The formula is versioned. When we change how it weighs things, the version number goes up, every account is rescored, and the change is noted publicly.

The one question

The score answers a single question: how much account do you get per dollar, adjusted for how safely that account can be transferred?

Every input comes from the listing itself. The score never uses who the seller is, which marketplace the account sits on, or whether anyone has a relationship with us. Missing data counts as nothing — never as a guess. If a listing doesn't state its V-Bucks, the V-Bucks count for zero, full stop.

What counts, in order of weight

1. The locker: how many skins, and which ones

The biggest part of the score is the locker. Two things about it matter, and the second matters more than the first:

  • Size. More skins is worth more, with diminishing returns — going from 50 to 100 skins moves the score far more than going from 900 to 950. Past a certain size, extra volume stops counting at all; the market prices it that way and so do we. When a listing gives a range instead of an exact count, we use a conservative estimate and trust it a little less than a stated number.
  • Rarity. Every outfit we identify in a listing carries a value based on how rare it is on the market, and that value climbs steeply with rarity. A Renegade Raider is not "a few times" a battle-pass skin; it is in a different league, and the OG value guide shows why. A handful of genuine grails outweighs a large locker of ordinary skins.

Only matches we are sure of count. A skin mentioned in slang, or a fuzzy match on a typo, shows up on the detail page as "possibly includes" but adds nothing to the score. For the rarest skins the bar is highest: a grail counts only when we are certain the listing really includes it.

2. Exclusives and OG status

Non-outfit exclusives — gliders, pickaxes, wraps that can no longer be obtained — count too, on the same rarity scale, at a lower weight than an outfit of the same rarity. An account the marketplace itself marks as OG earns a fixed bonus on top.

3. Extras: V-Bucks and Save the World

Anything left on the account that has value beyond the locker adds a modest amount: the V-Bucks balance, Save the World access, and the founder tier if there is one. These are extras — they can tip a close call but never carry an account on their own.

4. Seller trust

Account value means nothing if the account gets recovered next month. So the value is adjusted by a trust factor built from four transfer-safety signals: whether the original email comes with the account, whether the seller is the original owner, whether a warranty is offered, and the seller's rating.

The adjustment is asymmetric on purpose. An unknown costs a little; a confirmed negative costs a lot. Marketplaces that expose less structured data shouldn't have their sellers crushed for it, but a listing that verifiably includes the mailbox and a warranty has genuinely earned its premium. Those are exactly the things buyers pay up for, and exactly the first checks in the safety guide.

5. Price

Finally, all of that is divided by the listed price, in USD. Prices in other currencies are converted at the daily reference rate at crawl time, so what you compare is always dollars. A listing priced at almost nothing does not get to divide by almost nothing: below a floor, every price counts as the floor, so junk listings cannot rocket to the top of a ranking.

The golden example

Two accounts, nothing rare in either: 50 skins for $50 and 70 skins for $60.

Per skin they cost about the same — a dollar each, give or take. LootWise ranks the 70-skin account higher, and it must: you are buying a locker, not a per-skin rate, and the larger locker delivers a meaningfully bigger account for a little more money. Diminishing returns apply — the seventieth skin is worth less than the tenth — but they never flip this case. The same holds when both accounts come from an equally trusted seller: trust scales both sides alike, so the comparison stays about the locker, and the bigger locker wins. Pile the same large stack of V-Bucks onto both and the extras start to outweigh the locker — which is exactly what a buyer would expect.

Two more cases the score is built to get right:

  • Rare beats bulk. 1,000 ordinary skins for $300 loses to 120 skins with a Renegade Raider and a Black Knight for $300. Rarity is where the value is.
  • A trusted seller beats a bare listing. 70 skins for $60 from a seller with no email access and a poor rating loses to 50 skins for $50 with full email access, a warranty and a high rating. A cheaper, safer account is the better deal.

These are the standards we test every version of the formula against before it goes live.

From a raw number to 0–100

The arithmetic above produces a raw value-per-dollar figure. Raw figures are heavily skewed — a handful of freak bargains and a long tail of ordinary listings — so we do not scale them linearly. After every crawl cycle we take every active account's raw figure, trim the extremes at both ends so a single outlier cannot compress everyone else, and map the rest onto 0–100.

Two consequences worth knowing. The ranking sorts on the finer-grained key behind the rounded score, so two accounts showing the same number are rarely a true tie; when they are, the higher seller trust comes first, then the higher account value, then the lower price. And because the scale is rebuilt against the live pool every crawl, a score is always relative to the market right now — an account's score can drift a point or two when the market moves, which is precisely what "is this a good deal today?" should do.

One more guard: an account priced far below what its contents should cost is flagged unusually cheap. In Recommended it sorts after every normal account and never takes rank 1 or 2 while any normal account matches the search, however good its seller's self-reported signals look. Cheapest still shows it where its price puts it. Too-good-to-be-true is the oldest scam on every marketplace, and the ranking will not be the thing that sends you to it.

What we keep to ourselves, and why

The principles above are public and will stay public, and so are the golden examples. The exact weights — how steeply rarity climbs, where the locker stops counting, how much each trust signal moves the needle, where the price floor sits — are ours. They are the product of calibrating against real market prices, and publishing them to the decimal would mainly help sellers write listings for the formula instead of for buyers.

The weights are versioned, identical for every account on the site, and untouched by money. Their result is open to everyone: every account page shows the score's summary — locker, rare and exclusive skins, extras, seller trust, price — and signed-in members open the full breakdown underneath it, every term's points, every factor and the raw score included, on any account page.

The LootWise Score is versioned, and every change is noted publicly; the ranking is never influenced by payment, affiliation, or marketplace relationships. Questions or corrections: transparency.

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